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PHP is a general-purpose scripting language that is especially suited to server-side web development, in which case PHP generally runs on a web server. Any PHP code in a requested file is executed by the PHP runtime, usually to create dynamic web page content or dynamic images used on websites or elsewhere. [282]
In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.
In object oriented programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...
Static methods, factory classes or optional constructor arguments are some ways to facilitate multiple ways to create objects of a PHP class. Perl 5 [ edit ] In Perl version 5, by default, constructors are factory methods , that is, methods that create and return the object, concretely meaning create and return a blessed reference.
PHP 5 introduced private and protected member variables and methods, along with abstract classes and final classes as well as abstract methods and final methods. It also introduced a standard way of declaring constructors and destructors , similar to that of other object-oriented languages such as C++ , and a standard exception handling model.
Factory (object-oriented programming) In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be "new". [a] More broadly, a subroutine that returns a "new" object may be referred to ...
Builder pattern. The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns .
In class-based, object-oriented programming, a class variable is a variable defined in a class of which a single copy exists, regardless of how many instances of the class exist. A class variable is not an instance variable. It is a special type of class attribute (or class property, field, or data member).