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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    GeoGebra is software that combines geometry, algebra and calculus for mathematics education in schools and universities. It is available free of charge for non-commercial users. [6] License: open source under GPL license (free of charge) Languages: 55. Geometry: points, lines, all conic sections, vectors, parametric curves, locus lines.

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Launched. 2011. Current status. Active. Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational ...

  5. The Best Graphing Calculators to Plot, Predict and Solve ...

    www.aol.com/best-graphing-calculators-plot...

    These calculators haven’t changed much since they were introduced three decades ago, but neither has math. The Best Graphing Calculators to Plot, Predict and Solve Complicated Problems Skip to ...

  6. Ancient Egyptian mathematics - Wikipedia

    en.wikipedia.org/wiki/Ancient_Egyptian_mathematics

    Ancient Egyptian mathematics is the mathematics that was developed and used in Ancient Egypt c. 3000 to c. 300 BCE, from the Old Kingdom of Egypt until roughly the beginning of Hellenistic Egypt. The ancient Egyptians utilized a numeral system for counting and solving written mathematical problems, often involving multiplication and fractions.

  7. Pythagorean theorem - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_theorem

    In mathematics, the Pythagorean theorem or Pythagoras' theorem is a fundamental relation in Euclidean geometry between the three sides of a right triangle. It states that the area of the square whose side is the hypotenuse (the side opposite the right angle) is equal to the sum of the areas of the squares on the other two sides.

  8. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics. This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems. It can also be a problem referring to the nature of ...

  9. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

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