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- Borrowing Mountain
Practice three-digit subtraction &
borrowing on this adventure.
- Like Denominators
Soar above the city & save the day
using fraction subtraction skills.
- Flipping Pancakes
Practice equivalent fractions in
this fast-paced math game!
- Apostrophe Space Smash
Ready, Captain? Practice spelling
contractions using apostrophes.
- Borrowing Mountain
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Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster.
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Kids of all ages will have fun while learning everything from geography to math. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old.
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