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5. Friendship Chain. Each child is given a slip of construction paper. On their paper, they write what they think is the most important quality in a friend. Those slips then get taped together to ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
ClassDojo. ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on ...
Repeating and reviewing skills can help a child with dyslexia. This is often done in the form of repeated reading. According to LD Online, repeated reading is a technique for children who have ...
Just a few weeks into COVID-related distance learning, Lauren Pelissier’s 11-year-old son, Jack, started really struggling. “Being on a screen with 20 to 30 kids and not being able to connect ...
Help the kids reflect on activities that help them feel calm, like drinking water, taking breaths, closing their eyes, reading a book, or hugging a friend. Then, ask them to draw pictures of these ...
t. e. Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
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