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Word problem (mathematics) In computational mathematics, a word problem is the problem of deciding whether two given expressions are equivalent with respect to a set of rewriting identities. A prototypical example is the word problem for groups, but there are many other instances as well. A deep result of computational theory is that answering ...
e. In artificial intelligence, symbolic artificial intelligence (also known as classical artificial intelligence or logic-based artificial intelligence) [1][2] is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. [3]
General Problem Solver. General Problem Solver (GPS) is a computer program created in 1957 by Herbert A. Simon, J. C. Shaw, and Allen Newell (RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis.
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]
The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...
Heuristic (computer science) In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.
Many of the early approaches to knowledge represention in AI used graph representations and semantic networks, similar to knowledge graphs today. In such approaches, problem solving was a form of graph traversal [2] or path-finding, as in the A* search algorithm. Typical applications included robot plan-formation and game-playing.
Artificial intelligence research has succeeded in developing many programs that are capable of intelligently solving particular problems. However, AI research has so far not been able to produce a system with artificial general intelligence-- the ability to solve a variety of novel problems, as human do. Thus, the criticism of the PSSH refers ...
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