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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  3. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of finding solutions to complex or challenging issues. It involves various skills, such as creativity, logic, analysis, and decision making. This article on Wikipedia provides an overview of different problem solving methods, models, techniques, and applications in various domains.

  5. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Equation solving. The quadratic formula, the symbolic solution of the quadratic equation ax2 + bx + c = 0. An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values ( numbers, functions, sets, etc.) that fulfill the condition stated ...

  6. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    An nth busy beaver, BB-n or simply "busy beaver" is a Turing machine that wins the n -state busy beaver game. That is, it attains the largest number of 1s among all other possible n -state competing Turing machines. The BB-2 Turing machine, for instance, achieves four 1s in six steps.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1] Algorithms are used as specifications for performing calculations and data processing.

  8. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    Order of operations. In mathematics and computer programming, the order of operations is a collection of rules that reflect conventions about which operations to perform first in order to evaluate a given mathematical expression . These rules are formalized with a ranking of the operations. The rank of an operation is called its precedence, and ...

  9. Basel problem - Wikipedia

    en.wikipedia.org/wiki/Basel_problem

    The Basel problem is a problem in mathematical analysis with relevance to number theory, concerning an infinite sum of inverse squares. It was first posed by Pietro Mengoli in 1650 and solved by Leonhard Euler in 1734, [1] and read on 5 December 1735 in The Saint Petersburg Academy of Sciences . [2]