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  2. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users. Popular examples of ...

  4. Endocrine System: What Is It, Functions, Organs & Conditions

    www.healthline.com/health/the-endocrine-system

    The endocrine system is a network of glands and organs located throughout the body. It’s similar to the nervous system in that it plays a vital role in controlling and regulating many of the ...

  5. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The VIRTUS project at University of Cologne, Germany, has started the development of the web-based ILIAS learning management system in 1997. A first version with an integrated web-based authoring environment has been going online at 2 November 1998. In 2000 ILIAS became open source software under the GPL.

  6. Remote laboratory - Wikipedia

    en.wikipedia.org/wiki/Remote_laboratory

    Another benefit is that this technology can be integrated into Moodle, which is probably the most used learning management system around the world. Disadvantages. The disadvantages differ depending on the type of remote laboratory and the topic area. The general disadvantages compared to a proximal (hands on) laboratory are:

  7. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    v. t. e. Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2] Some learning is immediate, induced by a single event (e ...

  8. Log-polar coordinates - Wikipedia

    en.wikipedia.org/wiki/Log-polar_coordinates

    Log-polar coordinates. In mathematics, log-polar coordinates (or logarithmic polar coordinates) is a coordinate system in two dimensions, where a point is identified by two numbers, one for the logarithm of the distance to a certain point, and one for an angle. Log-polar coordinates are closely connected to polar coordinates, which are usually ...

  9. Blackboard bold - Wikipedia

    en.wikipedia.org/wiki/Blackboard_bold

    Blackboard bold is a style of writing bold symbols on a blackboard by doubling certain strokes, commonly used in mathematical lectures, and the derived style of typeface used in printed mathematical texts. The style is most commonly used to represent the number sets ( natural numbers ), ( integers ), ( rational numbers ), ( real numbers ), and ...