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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Learning environment - Wikipedia

    en.wikipedia.org/wiki/Learning_environment

    Learning environments are educational approaches, cultures, and physical settings for all types of learners and activities. The term learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur. The term is commonly used as a more definitive alternative to "classroom", [1 ...

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Classroom management. Establishing procedures, like having children raise their hands when they want to speak, is a type of classroom management technique. Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction.

  5. Impact of the COVID-19 pandemic on education - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Due to the COVID-19 pandemic, many schools across the world began conducting classes via videotelephony software such as Zoom, Google Classroom and/or Google Meet. The Organisation for Economic Co-operation and Development has created a framework to guide an education response to the COVID-19 pandemic for distance learning.

  6. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning means inverting the traditional teacher-centered understanding of the learning process and putting students at the center of the learning process. In the teacher-centered classroom, teachers are the primary source for knowledge. On the other hand, in student-centered classrooms, active learning is strongly encouraged.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  8. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. [4] Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a ...

  9. Progressive education - Wikipedia

    en.wikipedia.org/wiki/Progressive_education

    t. e. Progressive education, or educational progressivism, is a pedagogical movement that began in the late 19th century and has persisted in various forms to the present. In Europe, progressive education took the form of the New Education Movement.

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