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The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.
Given a transformation between input and output values, described by a mathematical function, optimization deals with generating and selecting the best solution from some set of available alternatives, by systematically choosing input values from within an allowed set, computing the output of the function and recording the best output values found during the process.
Speak & Math had five distinct learning games: Solve It, Word Problems, Greater Than/Less Than, Write It, and Number Stumper, all playable at three levels of difficulty. Solve It is the classic math problem-solving game where the participant must solve five math problems to the best of their ability.
A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics.This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems.
Problems in rigid body dynamics (in particular articulated rigid body dynamics) often require mathematical programming techniques, since you can view rigid body dynamics as attempting to solve an ordinary differential equation on a constraint manifold; [11] the constraints are various nonlinear geometric constraints such as "these two points ...
Problem II.8 of the Arithmetica asks how a given square number is split into two other squares; in other words, for a given rational number k, find rational numbers u and v such that k 2 = u 2 + v 2. Diophantus shows how to solve this sum-of-squares problem for k = 4 (the solutions being u = 16/5 and v = 12/5). [29]
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