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  2. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Learning styles refer to a range of theories that aim to account for differences in individuals' learning. [1] Although there is ample evidence that individuals express personal preferences on how they prefer to receive information, [2]: 108 few studies have found validity in using learning styles in education.

  3. D2L - Wikipedia

    en.wikipedia.org/wiki/D2L

    D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  5. Learning object - Wikipedia

    en.wikipedia.org/wiki/Learning_object

    A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". [1] The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. [2]

  6. Learning analytics - Wikipedia

    en.wikipedia.org/wiki/Learning_analytics

    Dr. Wolfgang Greller and Dr. Hendrik Drachsler defined learning analytics holistically as a framework. They proposed that it is a generic design framework that can act as a useful guide for setting up analytics services in support of educational practice and learner guidance, in quality assurance, curriculum development, and in improving teacher effectiveness and efficiency.

  7. Category:E-learning - Wikipedia

    en.wikipedia.org/wiki/Category:E-learning

    This page was last edited on 15 September 2015, at 08:02 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply.

  8. LinkedIn Learning - Wikipedia

    en.wikipedia.org/wiki/LinkedIn_Learning

    LinkedIn Learning was founded as Lynda.com in 1995 in Ojai, California, as online support for the books and classes of Lynda Weinman, a special effects animator and multimedia professor who founded a digital arts school with her husband, artist Bruce Heavin.

  9. Learning pathway - Wikipedia

    en.wikipedia.org/wiki/Learning_pathway

    Learning pathway is the chosen route taken by a learner through a range of (commonly) e-learning activities, which allows them to build knowledge progressively. With learning pathways, the control of choice moves away from the tutor to the learner.