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Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication ...
Blackboard Collaborate was created in July 2010 [32] and is used by K-12 schools and higher education institutions for professional development and distance learning.
The results show that there exist different latent classes of self-regulated learning within the population of online students, designated as high, moderate, and low self-directed learning.
Computer-supported collaborative learning ( CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1] CSCL can be implemented in online and ...
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Customer relationship management (CRM) is a process in which a business or other organization administers its interactions with customers, typically using data analysis to study large amounts of information.
Collaborative innovation network. A collaborative innovation network ( CoIN) is a collaborative innovation practice that uses internet platforms to promote communication and innovation within self-organizing virtual teams.
Collaborative method. Collaborative methods are processes, behaviors, and conversations that relate to the collaboration between individuals. [1] These methods specifically aim to increase the success of teams as they engage in collaborative problem solving. Forms, rubrics, charts and graphs are useful in these situations to objectively ...