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Cloud computing architecture refers to the components and subcomponents required for cloud computing. These components typically consist of a front end platform (fat client, thin client, mobile), back end platforms (servers, storage), a cloud based delivery, and a network (Internet, Intranet, Intercloud). Combined, these components make up ...
Thin client. In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low- performance) computer that has been optimized for establishing a remote connection with a server -based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.
In X, the server runs on the user's computer, while the clients may run on remote machines. This terminology reverses the common notion of client–server systems, where the client normally runs on the user's local computer and the server runs on the remote computer. The X Window terminology takes the perspective that the X Window program is at ...
A SPA moves logic from the server to the client, with the role of the web server evolving into a pure data API or web service. This architectural shift has, in some circles, been coined "Thin Server Architecture" to highlight that complexity has been moved from the server to the client, with the argument that this ultimately reduces overall ...
OPC Unified Architecture ( OPC UA) is a cross-platform, open-source, IEC62541 standard for data exchange from sensors to cloud applications developed by the OPC Foundation. Distinguishing characteristics are: Standardized data models freely available for over 60 types of industrial equipment, published by the OPC Foundation via Companion ...
A peer-to-peer (P2P) network in which interconnected nodes ("peers") share resources amongst each other without the use of a centralized administrative system. A network based on the client–server model, where individual clients request services and resources from centralized servers. Peer-to-peer ( P2P) computing or networking is a ...
In software architecture, publish–subscribe is a messaging pattern where publishers categorize messages into classes that are received by subscribers. This is contrasted to the typical messaging pattern model where publishers send messages directly to subscribers. Similarly, subscribers express interest in one or more classes and only receive ...
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