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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    User stories are written by or for users or customers to influence the functionality of the system being developed. In some teams, the product manager (or product owner in Scrum), is primarily responsible for formulating user stories and organizing them into a product backlog. In other teams, anyone can write a user story.

  3. Behavior-driven development - Wikipedia

    en.wikipedia.org/wiki/Behavior-driven_development

    Software development. Behavior-driven development (BDD) involves naming software tests using domain language to describe the behavior of the code. BDD involves use of a domain-specific language (DSL) using natural-language constructs (e.g., English-like sentences) that can express the behavior and the expected outcomes.

  4. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    t. e. In software and systems engineering, the phrase use case is a polyseme with two senses: A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  5. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand ...

  6. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  7. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.

  8. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The developers sort the user stories by risk. They also categorize into three piles: low, medium and high risk user stories. The following is an example of an approach to this: Determine Risk Index: Give each user story an index from 0 to 2 on each of the following factors: Completeness (do we know all of the story details?) Complete (0 ...

  9. Acceptance test-driven development - Wikipedia

    en.wikipedia.org/wiki/Acceptance_test-driven...

    Acceptance test–driven development (ATDD) is a development methodology based on communication between the business customers, the developers, and the testers. [1] ATDD encompasses many of the same practices as specification by example (SBE), [2] [3] behavior-driven development (BDD), [4] example-driven development (EDD), [5] and support-driven development also called story test–driven ...