Search results
Results from the Health.Zone Content Network
Blackboard (design pattern) In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]
A blackboard system is the central space in a multi-agent system. It's used for describing the world as a communication platform for agents. To realize a blackboard in a computer program, a machine readable notation is needed in which facts can be stored. One attempt in doing so is a SQL database, another option is the Learnable Task Modeling ...
Blackboard bold is a style of writing bold symbols on a blackboard by doubling certain strokes, commonly used in mathematical lectures, and the derived style of typeface used in printed mathematical texts. The style is most commonly used to represent the number sets ( natural numbers ), ( integers ), ( rational numbers ), ( real numbers ), and ...
In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.
Overview. The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
Club career Early career. A left-sided centre-back, Faye was a product of the Diambars FC Academy in Senegal with Bamba Dieng. Also capable of playing at left-back, he was linked to Olympique de Marseille, and Stade de Reims, and trained with Dinamo Zagreb.
Tuple space. A tuple space is an implementation of the associative memory paradigm for parallel/distributed computing. It provides a repository of tuples that can be accessed concurrently. As an illustrative example, consider that there are a group of processors that produce pieces of data and a group of processors that use the data.
Gestalt pattern matching. Gestalt pattern matching, [1] also Ratcliff/Obershelp pattern recognition, [2] is a string-matching algorithm for determining the similarity of two strings. It was developed in 1983 by John W. Ratcliff and John A. Obershelp and published in the Dr. Dobb's Journal in July 1988. [2]