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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  3. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.

  4. ADHD and Math: What's the Connection? - Healthline

    www.healthline.com/health/adhd-and-math

    This can make it harder to do math problems with multiple steps. For example, say you get the equation (1 + 2) x 4. First, you’d need to solve for 1 + 2 in the parentheses (3).

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For instance, the first counterexample must be odd because f(2n) = n, smaller than 2n; and it must be 3 mod 4 because f 2 (4n + 1) = 3n + 1, smaller than 4n + 1. For each starting value a which is not a counterexample to the Collatz conjecture, there is a k for which such an inequality holds, so checking the Collatz conjecture for one starting ...

  6. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Equation solving. The quadratic formula, the symbolic solution of the quadratic equation ax2 + bx + c = 0. An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated ...

  7. Mathematical optimization - Wikipedia

    en.wikipedia.org/wiki/Mathematical_optimization

    Mathematical optimization. Graph of a surface given by z = f (x, y) = − (x ² + y ²) + 4. The global maximum at (x, y, z) = (0, 0, 4) is indicated by a blue dot. Nelder-Mead minimum search of Simionescu's function. Simplex vertices are ordered by their values, with 1 having the lowest ( best) value. Mathematical optimization (alternatively ...

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