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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Domain-general learning. Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. [1] [2] [3] Domain-general learning theories also recognize that although learning different types of ...

  4. Information processing (psychology) - Wikipedia

    en.wikipedia.org/wiki/Information_processing...

    In cognitive psychology, information processing is an approach to the goal of understanding human thinking that treats cognition as essentially computational in nature, with the mind being the software and the brain being the hardware. [1] It arose in the 1940s and 1950s, after World War II. [2] The information processing approach in psychology ...

  5. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    The information processing theory simplified is comparing the human brain to a computer or basic processor. It is theorized that the brain works in a set sequence, as does a computer. The sequence goes as follows, "receives input, processes the information, and delivers an output". This theory suggests that we as humans will process information ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  7. Google Workspace - Wikipedia

    en.wikipedia.org/wiki/Google_Workspace

    Google Sites is a creation tool that allows multiple people to create and edit websites, without requiring coding knowledge or other web design skills. It was introduced in February 2008 in an effort to help customers "quickly gather a variety of information in one place – including videos, calendars, presentations, attachments, and text ...

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  9. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education. Students in a media lab class. Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning.