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  2. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    t. e. UML state machine, [1] also known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation. The concepts behind it are about organizing the way a device, computer program, or other (often technical) process works such ...

  3. Moore machine - Wikipedia

    en.wikipedia.org/wiki/Moore_machine

    The state diagram for a Moore machine, or Moore diagram, is a diagram state diagram that associates an output value with each state. Relationship with Mealy machines. As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.

  4. Mealy machine - Wikipedia

    en.wikipedia.org/wiki/Mealy_machine

    Mealy machine. In the theory of computation, a Mealy machine is a finite-state machine whose output values are determined both by its current state and the current inputs. This is in contrast to a Moore machine, whose output values are determined solely by its current state. A Mealy machine is a deterministic finite-state transducer: for each ...

  5. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine ( FSM) or finite-state automaton ( FSA, plural: automata ), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the ...

  6. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine ( ASM) is a method for designing finite state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  8. State machine replication - Wikipedia

    en.wikipedia.org/wiki/State_machine_replication

    State machine replication. In computer science, state machine replication ( SMR) or state machine approach is a general method for implementing a fault-tolerant service by replicating servers and coordinating client interactions with server replicas. The approach also provides a framework for understanding and designing replication management ...

  9. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    A deterministic finite automaton M is a 5- tuple, (Q, Σ, δ, q0, F), consisting of. a finite set of states Q. a finite set of input symbols called the alphabet Σ. a transition function δ : Q × Σ → Q. an initial or start state. q 0 ∈ Q {\displaystyle q_ {0}\in Q} a set of accept states. F ⊆ Q {\displaystyle F\subseteq Q}

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