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Variable (computer science) In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float ...
Exploit (computer security) An exploit (from the English verb to exploit, meaning "to use something to one’s own advantage") is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability to cause unintended or unanticipated behavior to occur on computer software, hardware, or something ...
A computer lab with desktop PCs with flat-panel monitors. A desktop computer (often abbreviated desktop [1]) is a personal computer designed for regular use at a stationary location on or near a desk (as opposed to a portable computer) due to its size and power requirements. The most common configuration has a case that houses the power supply ...
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations ( computation ). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally ...
A server is a computer that provides information to other computers called "clients" on computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client.
Simulation (computer science) In theoretical computer science a simulation is a relation between state transition systems associating systems that behave in the same way in the sense that one system simulates the other. Intuitively, a system simulates another system if it can match all of its moves. The basic definition relates states within ...
The aim of a transition is to provide a seamless, consistent quality, e.g., QoS in a communication system. Transition refers to a computer science paradigm in the context of communication systems which describes the change of communication mechanisms, i.e., functions of a communication system, in particular, service and protocol components.
Command (computing) In computing, a command is a directive to a computer program to perform a specific task. It may be issued via a command-line interface or as input to a network service as part of a network protocol, or as an event triggered in a graphical user interface . Specifically, the term command is used in imperative programming ...