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  2. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    Variable (computer science) In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float ...

  3. Exploit (computer security) - Wikipedia

    en.wikipedia.org/wiki/Exploit_(computer_security)

    Exploit (computer security) An exploit (from the English verb to exploit, meaning "to use something to one’s own advantage") is a piece of software, a chunk of data, or a sequence of commands that takes advantage of a bug or vulnerability to cause unintended or unanticipated behavior to occur on computer software, hardware, or something ...

  4. Desktop computer - Wikipedia

    en.wikipedia.org/wiki/Desktop_computer

    A computer lab with desktop PCs with flat-panel monitors. A desktop computer (often abbreviated desktop [1]) is a personal computer designed for regular use at a stationary location on or near a desk (as opposed to a portable computer) due to its size and power requirements. The most common configuration has a case that houses the power supply ...

  5. Computer - Wikipedia

    en.wikipedia.org/wiki/Computer

    A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations ( computation ). Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. The term computer system may refer to a nominally ...

  6. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    A server is a computer that provides information to other computers called "clients" on computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client.

  7. Simulation (computer science) - Wikipedia

    en.wikipedia.org/wiki/Simulation_(computer_science)

    Simulation (computer science) In theoretical computer science a simulation is a relation between state transition systems associating systems that behave in the same way in the sense that one system simulates the other. Intuitively, a system simulates another system if it can match all of its moves. The basic definition relates states within ...

  8. Transition (computer science) - Wikipedia

    en.wikipedia.org/wiki/Transition_(computer_science)

    The aim of a transition is to provide a seamless, consistent quality, e.g., QoS in a communication system. Transition refers to a computer science paradigm in the context of communication systems which describes the change of communication mechanisms, i.e., functions of a communication system, in particular, service and protocol components.

  9. Command (computing) - Wikipedia

    en.wikipedia.org/wiki/Command_(computing)

    Command (computing) In computing, a command is a directive to a computer program to perform a specific task. It may be issued via a command-line interface or as input to a network service as part of a network protocol, or as an event triggered in a graphical user interface . Specifically, the term command is used in imperative programming ...