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  2. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The approximation of a normal distribution with a Monte Carlo method. Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be deterministic in principle.

  3. Stanford Research Institute Problem Solver - Wikipedia

    en.wikipedia.org/wiki/Stanford_Research...

    The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. 10 Games and Puzzles to Exercise Your Brain - Healthline

    www.healthline.com/health/mental-health/games...

    7. Sudoku. Sudoku is a number puzzle where you have to fill a grid with numbers 1 through 9, with each number appearing only once in a row, column, or box. This classic game makes you think ...

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection ), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI ). Their main uses are in video games (typically as middleware ...

  7. Simulated annealing - Wikipedia

    en.wikipedia.org/wiki/Simulated_annealing

    Simulated annealing. Simulated annealing can be used to solve combinatorial problems. Here it is applied to the travelling salesman problem to minimize the length of a route that connects all 125 points. Travelling salesman problem in 3D for 120 points solved with simulated annealing. Simulated annealing ( SA) is a probabilistic technique for ...

  8. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    See [1] for similar simulations. Smoothed-particle hydrodynamics ( SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows. It was developed by Gingold and Monaghan [2] and Lucy [3] in 1977, initially for astrophysical problems. It has been used in many fields of research ...

  9. Neal: Fitting for PWHL championship series to go the distance

    www.aol.com/neal-fitting-pwhl-championship...

    What happened on Sunday is not new to hockey. Most recently in the NHL, Florida's Carter Verhaeghe scored in overtime to beat Vegas in Game 3 of last year's Stanley Cup Final. The previous year ...

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