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  2. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    Synchronous learning. Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on ...

  4. Catalina Foothills Unified School District - Wikipedia

    en.wikipedia.org/wiki/Catalina_Foothills_Unified...

    Every classroom is a technology-enhanced classroom, with access to laptops (2:1 ratio), iPads, iPods, digital cameras, student response systems, Gmail, and Google academic accounts. Math classes are offered at grade level and above grade level to serve differentiated student needs.

  5. WebQuest - Wikipedia

    en.wikipedia.org/wiki/WebQuest

    The integration of computers and the Internet also increase students’ competency with technology. By having specific task lists, students can stay on task. By having specific sources of information, students can focus on using resources to answer questions rather than vetting resources to use which is a different skill altogether.

  6. Homeroom - Wikipedia

    en.wikipedia.org/wiki/Homeroom

    Homeroom. A homeroom, tutor group, form class, or form is a brief administrative period that occurs in a classroom assigned to a student in primary school and in secondary school. Within a homeroom period or classroom, administrative documents are distributed, attendance is marked, announcements are made, and students are given the opportunity ...

  7. Pygmalion effect - Wikipedia

    en.wikipedia.org/wiki/Pygmalion_effect

    Pygmalion effect. The Pygmalion effect is a psychological phenomenon in which high expectations lead to improved performance in a given area and low expectations lead to worse performance. [1] It is named after the Greek myth of Pygmalion, the sculptor who fell so much in love with the perfectly beautiful statue he created that the statue came ...

  8. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  9. Google - Wikipedia

    en.wikipedia.org/wiki/Google

    Google was founded on September 4, 1998, by American computer scientists Larry Page and Sergey Brin while they were PhD students at Stanford University in California. Together, they own about 14% of its publicly listed shares and control 56% of its stockholder voting power through super-voting stock.