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  2. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    In role-playing games, a status effect is a temporary modification to a game character ’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.

  3. Critical hit - Wikipedia

    en.wikipedia.org/wiki/Critical_hit

    In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]

  4. Minecraft Dungeons - Wikipedia

    en.wikipedia.org/wiki/Minecraft_Dungeons

    Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.

  5. Dimethylglycine is an essential amino acid, which means that the body cannot make this chemical on its own. It must be consumed in the diet. It is found in grains and meats and can also be taken ...

  6. Minicraft - Wikipedia

    en.wikipedia.org/wiki/Minicraft

    Release. December 19, 2011. Genre (s) Action, survival. Mode (s) Single-player. Minicraft is a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft, for the 22nd Ludum Dare, a 48-hour game programming competition. The game was released on December 19, 2011.

  7. Minecraft (franchise) - Wikipedia

    en.wikipedia.org/wiki/Minecraft_(franchise)

    Minecraft. Minecraft is a 3D survival sandbox game developed and published by Mojang, spanning multiple platforms. It was originally created by the independent video game designer Markus Persson in 2009, before giving the development to Jens Bergensten in 2011. The game has no specific goals to accomplish, allowing players a large amount of ...

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