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  2. List of unsolved problems in physics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    List of unsolved problems in physics. The following is a list of notable unsolved problems grouped into broad areas of physics. [1] Some of the major unsolved problems in physics are theoretical, meaning that existing theories seem incapable of explaining a certain observed phenomenon or experimental result. The others are experimental, meaning ...

  3. Computational physics - Wikipedia

    en.wikipedia.org/wiki/Computational_physics

    t. e. Computational physics is the study and implementation of numerical analysis to solve problems in physics. [1] Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but ...

  4. Physics - Wikipedia

    en.wikipedia.org/wiki/Physics

    Pure physics is a branch of fundamental science (also called basic science). Physics is also called " the fundamental science" because all branches of natural science like chemistry, astronomy, geology, and biology are constrained by laws of physics. [60] Similarly, chemistry is often called the central science because of its role in linking ...

  5. Physics-informed neural networks - Wikipedia

    en.wikipedia.org/wiki/Physics-informed_neural...

    Physics-informed neural networks for solving Navier–Stokes equations. Physics-informed neural networks ( PINNs) are a type of universal function approximators that can embed the knowledge of any physical laws that govern a given data-set in the learning process, and can be described by partial differential equations (PDEs). [1]

  6. Stanford Research Institute Problem Solver - Wikipedia

    en.wikipedia.org/wiki/Stanford_Research...

    The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. [1] The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing ...

  7. Explicit and implicit methods - Wikipedia

    en.wikipedia.org/wiki/Explicit_and_implicit_methods

    For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.

  8. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Heuristic (computer science) In mathematical optimization and computer science, heuristic (from Greek εὑρίσκω "I find, discover") is a technique designed for problem solving more quickly when classic methods are too slow for finding an exact or approximate solution, or when classic methods fail to find any exact solution in a search space.

  9. Halting problem - Wikipedia

    en.wikipedia.org/wiki/Halting_problem

    The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine. The problem is to determine, given a program and an input to the program, whether ...

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