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Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
Deleuze used the term virtual to refer to an aspect of reality that is ideal, but nonetheless real. An example of this is the meaning, or sense, of a proposition that is not a material aspect of that proposition (whether written or spoken) but is nonetheless an attribute of that proposition. [2] In Bergsonism, Deleuze writes that "virtual" is ...
Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of consensus reality. [1] Hyperreality is seen as a condition in which, because of the compression of ...
Therapeutic virtual reality (VR), the use of the immersive, computer-generated technology in medicine, is on the fast track to widespread use. In some hospitals and clinics, your doctor can ...
A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many users who can create a personal avatar, [2] and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. [3] [4] These avatars can be textual, [5] graphical ...
Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.
Augmented reality ( AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...
Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world, as well as in imaginary worlds. Reality-virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real: reality.
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