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  2. List of finite element software packages - Wikipedia

    en.wikipedia.org/wiki/List_of_finite_element...

    GOMA is an open-source, parallel, and scalable multiphysics software package for modeling and simulation of real-life physical processes, with a basis in computational fluid dynamics for problems with evolving geometry. A generic finite element library written in C++ with interfaces for Python, Matlab and Scilab.

  3. Computational physics - Wikipedia

    en.wikipedia.org/wiki/Computational_physics

    t. e. Computational physics is the study and implementation of numerical analysis to solve problems in physics. [1] Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but ...

  4. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    Computational fluid dynamics ( CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases) with surfaces ...

  5. TRIZ - Wikipedia

    en.wikipedia.org/wiki/TRIZ

    Duality revolution : discovery of new types and mechanisms of duality that are revolutionizing science and technology as well as our ability to solve problems. [place of publication not identified]. ISBN 979-8-5044-3426-1. OCLC 1363847265. {}: CS1 maint: location missing publisher

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection ), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI ). Their main uses are in video games (typically as middleware ...

  7. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  8. HHL algorithm - Wikipedia

    en.wikipedia.org/wiki/HHL_algorithm

    HHL algorithm. The Harrow–Hassidim–Lloyd algorithm or HHL algorithm is a quantum algorithm for numerically solving a system of linear equations, designed by Aram Harrow, Avinatan Hassidim, and Seth Lloyd. The algorithm estimates the result of a scalar measurement on the solution vector to a given linear system of equations. [1]

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

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