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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it.

  3. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...

  4. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [1] and has been adapted for various other disciplines, particularly software engineering .

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  6. Design system - Wikipedia

    en.wikipedia.org/wiki/Design_system

    Design system. A design system is a collection of reusable components and clear standards that can be assembled together to build any number of applications. [1] Design systems aid in digital product design and development of products such as mobile applications [2] or websites. They may contain but are not limited to, pattern/component ...

  7. Security pattern - Wikipedia

    en.wikipedia.org/wiki/Security_pattern

    The policy pattern is an architecture to decouple the policy from the normal resource code. An authenticated user owns a security context (erg. a role) that is passed to the guard of resource. The guard checks inside the policy whether the context of this user and the rules match and provides or denies access to the resource.

  8. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    v. t. e. Domain-driven design ( DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain.

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