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  2. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    Website. zspace .com. zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments.

  3. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality ( AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  4. Zspace - Wikipedia

    en.wikipedia.org/wiki/ZSpace

    Zspace may refer to: zSpace (company), a virtual reality hardware/software company; Z Communications, a left-wing activist-oriented media group

  5. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. [4] [5] [6] A provisional version of the standard was released ...

  6. The Role of Augmented Reality in Medicine - WebMD

    www.webmd.com/.../augmented-reality-medicine

    The augmented reality technology included a headset with a display the doctors could see through to the person. It allowed them to project images from X-rays or CT scans, for example, onto the ...

  7. Extended reality - Wikipedia

    en.wikipedia.org/wiki/Extended_reality

    Extended reality (XR) is an umbrella term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR). The technology is intended to combine or mirror the physical world with a " digital twin world" able to interact with it, [1] [2] giving users an immersive experience by being in a virtual or augmented environment.

  8. WebAR - Wikipedia

    en.wikipedia.org/wiki/WebAR

    WebAR. WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

  9. Knowledge transfer - Wikipedia

    en.wikipedia.org/wiki/Knowledge_transfer

    The engaging way in which these processes are conducted has been found to lead to improved work and learning outcomes. The usage of VR and AR is enabled by VR and AR headsets. Oculus Quest 2, Microsoft HoloLens, Google Glass and ZSpace are all among the examples for Virtual and Augmented reality headsets.

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