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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  3. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  4. Sensory Play: 20 Great Activities for Your Toddler or Preschooler

    www.healthline.com/health/childrens-health/...

    Plant a garden. This is a fun activity you can do together that involves an ongoing sensory benefit. You don’t have to go big — you can even plant small seeds into the cups of an egg carton ...

  5. ADHD: How to Help Your Child Succeed at School - WebMD

    www.webmd.com/add-adhd/childhood-adhd/adhd-how...

    They can also use online tools such as Google Docs or OneDrive, which autosave work and let them retrieve it at home or in school. Keep on top of assignments. It's not uncommon for a kid with ADHD ...

  6. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  7. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...

  8. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo[3] is an educational technology company. [4][5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6][7] and messaging that can be translated into more than 35 languages. [8][9] It also enables teachers to note feedback on students ...

  9. 52 Incredibly Cool Things That Are Free Online That Everyone ...

    www.aol.com/52-helpful-things-free-everyone...

    There are a jaw-dropping 5.35 billion internet users around the world. But you’d be surprised how many people are not aware of the free resources available to them. The post 52 Incredibly Cool ...

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