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  2. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    Blackboard (design pattern) In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies. [2] [1]

  3. Blackboard system - Wikipedia

    en.wikipedia.org/wiki/Blackboard_system

    A blackboard system is the central space in a multi-agent system. It's used for describing the world as a communication platform for agents. To realize a blackboard in a computer program, a machine readable notation is needed in which facts can be stored. One attempt in doing so is a SQL database, another option is the Learnable Task Modeling ...

  4. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    Overview. The Visitor [1] design pattern is one of the twenty-three well-known Gang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  5. Woodcock–Johnson Tests of Cognitive Abilities - Wikipedia

    en.wikipedia.org/wiki/Woodcock–Johnson_Tests_of...

    Purpose. assess cognitive skills. The Woodcock–Johnson Tests of Cognitive Abilities is a set of intelligence tests first developed in 1977 by Richard Woodcock and Mary E. Bonner Johnson (although Johnson's contribution is disputed). [1] It was revised in 1989, again in 2001, and most recently in 2014; this last version is commonly referred to ...

  6. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code.

  7. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.

  8. Block design test - Wikipedia

    en.wikipedia.org/wiki/Block_design_test

    A block design test is a subtest on many IQ test batteries used as part of assessment of human intelligence. It is thought to tap spatial visualization ability and motor skill. The test-taker uses hand movements to rearrange blocks that have various color patterns on different sides to match a pattern. The items in a block design test can be ...

  9. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.