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A modal window creates a mode that disables user interaction with the main window but keeps it visible, with the modal window as a child window in front of it. Users must interact with the modal window before they can return to the parent window. This avoids interrupting the workflow on the main window. Modal windows are sometimes called heavy ...
Mode (user interface) In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer ...
Example of a dialog box of gedit. The dialog box (also called message box or simply dialog) is a graphical control element in the form of a small window that communicates information to the user and prompts them for a response. Dialog boxes are classified as "modal" or "modeless", depending on whether they block interaction with the software ...
Johari window. The Johari window is a technique designed to help people better understand their relationship with themselves and others. It was created by psychologists Joseph Luft (1916–2014) and Harrington Ingham (1916–1995) in 1955, and is used primarily in self-help groups and corporate settings as a heuristic exercise.
A compatibility mode is a software mechanism in which a software either emulates an older version of software, or mimics another operating system in order to allow older or incompatible software or files to remain compatible with the computer's newer hardware or software. Examples of the software using the mode are operating systems and ...
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users ...
The view model is an abstraction of the view exposing public properties and commands. Instead of the controller of the MVC pattern, or the presenter of the MVP pattern, MVVM has a binder, which automates communication between the view and its bound properties in the view model. The view model has been described as a state of the data in the model.