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  2. Outline of web design and web development - Wikipedia

    en.wikipedia.org/wiki/Outline_of_web_design_and...

    Web design – field that encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; interface design; authoring, including standardized code and proprietary software; user experience design; and search engine optimization.

  3. Employee experience design - Wikipedia

    en.wikipedia.org/wiki/Employee_Experience_Design

    Employee experience design (EED or EXD) is the application of experience design in order to intentionally design HR products, services, events, and organizational environments with a focus on the quality of the employee experience whilst providing relevant solutions for an organization.

  4. Mechanism design - Wikipedia

    en.wikipedia.org/wiki/Mechanism_design

    Mechanism design, sometimes called implementation theory or institution design, [1] is a branch of economics, social choice, and game theory that deals with designing game forms (or mechanisms) to implement a given social choice function.

  5. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

  6. Integrated design - Wikipedia

    en.wikipedia.org/wiki/Integrated_design

    Integrated design is a comprehensive holistic approach to design which brings together specialisms usually considered separately. It attempts to take into consideration all the factors and modulations necessary to a decision-making process. [1]

  7. Intelligence-based design - Wikipedia

    en.wikipedia.org/wiki/Intelligence-Based_Design

    The degree of neuro-connectivity which occurs at these intervals serves to render the built-environment either intelligible or un-intelligible. The study and theory of this occurrence is known as "Intelligence-based design". Antecedents. Several distinct strands of design thinking, in parallel development, lead towards Intelligence-based design.

  8. Charrette - Wikipedia

    en.wikipedia.org/wiki/Charrette

    The word charrette is French for 'cart' or 'chariot'. Its use in the sense of design and planning arose in the 19th century at the École des Beaux-Arts in Paris, where it was not unusual at the end of a term for teams of student architects to work right up until a deadline, when a charrette would be wheeled among them to collect up their scale models and other work for review. [6]

  9. Affective design - Wikipedia

    en.wikipedia.org/wiki/Affective_design

    Affective computing aims to construct affective interfaces [2] which are capable of providing certain emotional experiences for users. [13] Affective design attempts to understand the emotional relationships between users and products as well as how products communicate affectively through their physical features. [14]