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  2. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  3. PARI/GP - Wikipedia

    en.wikipedia.org/wiki/PARI/GP

    gp is an easy-to-use interactive command line interface giving access to the PARI functions. It functions as a sophisticated programmable calculator which contains most of the control instructions of a standard language like C. GP is the name of gp 's scripting language which can be used to program gp. Also available is gp2c, the GP-to-C ...

  4. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    Calculator input methods. There are various ways in which calculators interpret keystrokes. These can be categorized into two main types: On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [ 1 ][ 2 ][ 3 ] On an expression or ...

  5. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  6. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep. Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1][2] video game engines, [3] and machine learning. [4] The function depends on three parameters, the input x, the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  7. zSpace (company) - Wikipedia

    en.wikipedia.org/wiki/ZSpace_(company)

    zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. [1] It allows teachers and learners to interact with simulated objects in virtual environments. [2] [3] [4] zSpace does not require the use of a head ...

  8. Hamming weight - Wikipedia

    en.wikipedia.org/wiki/Hamming_weight

    Hamming weight. The Hamming weight of a string is the number of symbols that are different from the zero-symbol of the alphabet used. It is thus equivalent to the Hamming distance from the all-zero string of the same length. For the most typical case, a string of bits, this is the number of 1's in the string, or the digit sum of the binary ...

  9. VRPN - Wikipedia

    en.wikipedia.org/wiki/VRPN

    VRPN (Virtual-Reality Peripheral Network) is a device-independent, network-based interface for accessing virtual reality peripherals in VR applications. It was originally designed and implemented by Russell M. Taylor II at the Department of Computer Science of the University of North Carolina at Chapel Hill. VRPN was maintained and supported by ...