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Flutter (software) Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [4] Fuchsia, Android, iOS, Linux, macOS, and Windows. [5] First described in 2015, [6][7] Flutter was released in May 2017. Flutter is used internally by Google in ...
fyne.io. Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. It is designed to enable developers to build applications that run on multiple desktop and mobile platforms/versions from a single code base. [2] Fyne uses OpenGL to provide cross-platform ...
Dart (programming language) Dart is a programming language designed by Lars Bak and Kasper Lund and developed by Google. [8] It can be used to develop web and mobile apps as well as server and desktop applications. Dart is an object-oriented, class-based, garbage-collected language with C -style syntax. [9]
wxWidgets. wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes. A wide choice of compilers and other tools to use with wxWidgets ...
WebMD's comprehensive database of prescription drug and medication information from A to Z
Model–view–viewmodel. Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not ...
Website. flutterapp.com. Flutter is a gesture recognition technology startup based in San Francisco, California, United States. Founded by Navneet Dalal and Mehul Nariyawala, the company received early-stage funding from Y Combinator and was acquired by Google in October 2013.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that ...