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Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.
The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9.
The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. Stand alone game with pre made characters used to teach how to play D&D. Uses a different dice system.
As they travel between locations searching for an exit from the Underdark, they discover that various demon lords including Demogorgon, Zuggtmoy, and Juiblex, have been unleashed. They escape, but are called back by leaders in the Dwarven settlement of Gauntlgrym. The players are then tasked to lead a war band through the Underdark in an effort ...
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Power level. Greater. Portfolio. Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue. Vecna ( / ˈvɛk.nɑː / VEK-nah [2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise. [3] [4]
White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special"). [2] The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical ...
After a set number of experience points have been gained, a character gains a level and new stat points, opening up the option of learning new skills, using new items, exploring new areas, and attempting new quests. As a player explores new locations, they can "save" locations, both for future reference, and in order to teleport back to these ...