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  2. Infinite canvas - Wikipedia

    en.wikipedia.org/wiki/Infinite_canvas

    The infinite canvas is the feeling of available space for a webcomic on the World Wide Web relative to paper. The term was introduced by Scott McCloud in his 2000 book Reinventing Comics, which supposes a web page can grow as large as needed. This infinite canvas gives infinite storytelling features and creators more freedom in how they present ...

  3. The Right Number - Wikipedia

    en.wikipedia.org/wiki/The_Right_Number

    2003-06-30. The Right Number is an infinite canvas webcomic by Scott McCloud. The webcomic makes use of an experimental zooming user interface, where each subsequent panel is nested inside of the panel that comes before it. The Right Number follows a man who discovers that one can figure out someone's character traits based on their phone ...

  4. Category:Infinite canvas webcomics - Wikipedia

    en.wikipedia.org/wiki/Category:Infinite_canvas...

    Pages in category "Infinite canvas webcomics". The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes . Infinite canvas.

  5. History of webcomics - Wikipedia

    en.wikipedia.org/wiki/History_of_webcomics

    The history of webcomics follows the advances of technology, art, and business of comics on the Internet. The first comics were shared through the Internet in the mid-1980s. Some early webcomics were derivatives from print comics, but when the World Wide Web became widely popular in the mid-1990s, more people started creating comics exclusively ...

  6. Daniel Merlin Goodbrey - Wikipedia

    en.wikipedia.org/wiki/Daniel_Merlin_Goodbrey

    Goodbrey became known as a creator of experimental digital comics and hypercomics. [citation needed] He is the inventor of the Tarquin engine, [1] an Adobe Flash script for creating infinite canvas webcomics. Cartoonist Scott McCloud has used the Tarquin engine for the creation of some of his comics. [2]

  7. Reinventing Comics - Wikipedia

    en.wikipedia.org/wiki/Reinventing_Comics

    Reinventing Comics. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form (2000) is a book written by comic book writer and artist Scott McCloud. It is a thematic sequel to his critically acclaimed Understanding Comics, and was followed by Making Comics.

  8. Patrick Farley - Wikipedia

    en.wikipedia.org/wiki/Patrick_Farley

    Patrick Farley is the creator of comics under the anthology "Electric Sheep Comix". Scott McCloud cites him as an early pioneer of the webcomics movement. [1] He is the author of a semi-autobiographical webcomics graphic novel The Guy I Almost Was and of several other Web based comics or stories, listed below.

  9. Scott McCloud - Wikipedia

    en.wikipedia.org/wiki/Scott_McCloud

    Zot! Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics: Understanding Comics (1993), Reinventing Comics (2000), and Making Comics (2006), all of which also use the medium of comics. He established himself as a comics creator in the 1980s as an ...