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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...
Last updated: May 6, 2024. Khan Academy is an American non-profit [ 3 ] educational organization created in 2006 by Sal Khan. [ 1 ] Its goal is to create a set of online tools that help educate students. [ 4 ] The organization produces short video lessons. [ 5 ]
A classroom game of hangman. As the name of the game suggests, the diagram is designed to look like a hanging man. This has led to some controversy. [5] In situations where drawing a public execution may not be advisable, alternative methods to keep track of the number of incorrect guesses can be used, such as crossing apples off of a tree.
6. Trust the leader. Divide the group into two teams, with a leader for each. Have the teams line up behind their leaders, one hand on the shoulder of the teammate in front of them. Set up cones ...
Gamification of learning. The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
flip.com. Flip (formerly Flipgrid and originally Vidku[1]) is a free-to-use video discussion platform owned by Microsoft for use in classroom environments. The platform is available via a web browser, [2] or through a mobile app on iOS and Android devices. The software allows teachers to post topics arranged in a grid which contain videos and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Who's missing? Who's missing? is a game for children ages kindergarten through 6th grade, and is often played in the classroom. In this game, one student hides his or her eyes while other children trade seats and one child from the group leaves the room. Alternatively, the person who is supposed to guess leaves the room while another child ...
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