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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  4. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure 's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  5. Friendship Activities: 10 Top Games for Kids - Healthline

    www.healthline.com/health/parenting/friendship...

    5. Friendship Chain. Each child is given a slip of construction paper. On their paper, they write what they think is the most important quality in a friend. Those slips then get taped together to ...

  6. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    Release. December 9, 1996. Genre (s) Educational / adventure. Mode (s) Single-player, 1st person, sandbox. JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure 's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.

  7. The Importance of Play: How Kids Learn by Having Fun - Healthline

    www.healthline.com/health/the-importance-of-play

    Cognitive benefits. Play promotes healthy development and critical thinking skills. It reinforces memory, helps children understand cause and effect, and, according to Mendez, helps children ...

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