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The MP4 file format defined some extensions over the ISO Base Media File Format to support MPEG-4 visual/audio codecs and various MPEG-4 Systems features such as object descriptors and scene descriptions. Some of these extensions are also used by other formats based on the ISO base media file format (e.g., 3GP). [1]
HandBrake's backend contains comparatively little original code; the program is an integration of many third-party audio and video libraries, both codecs (such as FFmpeg, x264, and x265) and other components such as video deinterlacers (referred to as "filters").
For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint. First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs ...
mp4 ISO Base Media file (MPEG-4) 66 74 79 70 4D 53 4E 56: ftypMSNV: 4 mp4 MPEG-4 video file 78 01: x␁ 0 zlib No Compression (no preset dictionary) 78 5E: x^ Best speed (no preset dictionary) 78 9C: xœ: Default Compression (no preset dictionary) 78 DA: xÚ: Best Compression (no preset dictionary) 78 20: x␠ No Compression (with preset ...
FLAC – Lossless codec developed by Xiph.Org Foundation. LAME – Lossy compression (MP3 format). TooLAME / TwoLAME – Lossy compression (MP2 format). Musepack – Lossy compression; based on MP2 format, with many improvements. Speex – Low bitrate compression, primarily voice; developed by Xiph.Org Foundation.
FFmpeg (decoder only) CRI Sofdec codec - a MPEG variant with 11-bit DC and color space correction; [80] used in Sofdec middleware. CRI P256 - used in Sofdec middleware for Nintendo DS [81] Indeo Video Interactive (aka Indeo 4/5) - used in PC games for Microsoft Windows. FFmpeg (decoder only) Intel Indeo Video.
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HTTP Live Streaming (also known as HLS) is an HTTP -based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2022, an annual video industry survey has consistently found it to be ...