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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic technology. Haptic technology (also kinaesthetic communication or 3D touch) [1] [2] is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. [3] These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control ...

  3. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    The HTC Vive is a virtual reality head-mounted display. The headset is produced by a collaboration between Valve and HTC, with its defining feature being precision room-scale tracking, and high-precision motion controllers. The PlayStation VR is a virtual reality headset for gaming consoles, dedicated for the PlayStation 4.

  4. Virtual prototyping - Wikipedia

    en.wikipedia.org/wiki/Virtual_prototyping

    Virtual prototyping is a method in the process of product development. It involves using computer-aided design (CAD), computer-automated design (CAutoD) and computer-aided engineering (CAE) software to validate a design before committing to making a physical prototype. This is done by creating (usually 3D) computer generated geometrical shapes ...

  5. Hyperreality - Wikipedia

    en.wikipedia.org/wiki/Hyperreality

    Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of consensus reality. [1] Hyperreality is seen as a condition in which, because of the compression of ...

  6. EON Reality - Wikipedia

    en.wikipedia.org/wiki/EON_Reality

    EON Knowledge Metaverse. Website. www .eonreality .com. EON Reality is a multinational virtual reality and augmented reality software developer headquartered in Irvine, California. [1] [2] [3] The company was founded by Dan Lejerskar, Mikael Jacobsson and Mats W. Johansson in 1999. [4] [5] Its clients include Boeing, Microsoft, Lexus and ...

  7. Reality - Wikipedia

    en.wikipedia.org/wiki/Reality

    Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world, as well as in imaginary worlds. Reality-virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real: reality.

  8. Spatial computing - Wikipedia

    en.wikipedia.org/wiki/Spatial_computing

    In the early 1990s, as field of Virtual reality was beginning to be commercialized beyond academic and military labs, a startup called Worldesign in Seattle used the term Spatial Computing to describe the interaction between individual people and 3D spaces, operating more at the human end of the scale than previous GIS examples may have ...

  9. Cyberspace - Wikipedia

    en.wikipedia.org/wiki/Cyberspace

    Cyberspace is an interconnected digital environment. It is a type of virtual world popularized with the rise of the Internet. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly ...

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