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Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).
Virtual reality is being applied to a wide range of medical areas, including medical education, training, surgery and diagnostic assistance for heath staff. For patients it is a good way of using it for their rehabilitation and training. [12] VR began to appear in rehabilitation in the 2000s.
Virtual reality therapy. Virtual reality therapy ( VRT ), also known as virtual reality immersion therapy ( VRIT ), simulation for therapy ( SFT ), virtual reality exposure therapy ( VRET ), and computerized CBT ( CCBT ), is the use of virtual reality technology for psychological or occupational therapy and in affecting virtual rehabilitation.
A single study of military veterans and active-duty personnel with combat-related PTSD found that virtual reality sessions, along with other treatments, led to less social isolation, depression ...
Virtual reality headset. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers.
Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie ( Brunel University London ). [2]
A woman using the Manus VR glove development kit in 2016. Immersion into virtual reality (VR) is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Artificial Reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities ), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality.
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