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  2. Mastery (book) - Wikipedia

    en.wikipedia.org/wiki/Mastery_(book)

    Mastery is the fifth book by the American author Robert Greene. [1] The book examines the lives of historical figures such as Charles Darwin and Henry Ford, as well as the lives of contemporary leaders such as Paul Graham, Temple Grandin, Teresita Fernández, Yoky Matsuoka and Freddie Roach, and examines what led to their success. [2][3][4] The ...

  3. Robert Greene (American author) - Wikipedia

    en.wikipedia.org/wiki/Robert_Greene_(American...

    The 33 Strategies of War (2006) Partner. Anna Biller. Robert Greene (born May 14, 1959) is an American author of books on strategy, power, and seduction. [1][2] He has written seven international bestsellers, including The 48 Laws of Power, The Art of Seduction, The 33 Strategies of War, The 50th Law (with rapper 50 Cent), Mastery, The Laws of ...

  4. Drive: The Surprising Truth About What Motivates Us - Wikipedia

    en.wikipedia.org/wiki/Drive:_The_Surprising...

    256. ISBN. 978-1594488849. OCLC. 311778265. Drive: The Surprising Truth About What Motivates Us is a non-fiction book written by Daniel Pink. The book was published in 2009 by Riverhead Hardcover. It argues that human motivation is largely intrinsic and that the aspects of this motivation can be divided into autonomy, mastery, and purpose. [ 1 ]

  5. The 48 Laws of Power - Wikipedia

    en.wikipedia.org/wiki/The_48_Laws_of_Power

    39733201. Dewey Decimal. 303.3 21. LC Class. BD438 .G74 1998. Followed by. The Art of Seduction. The 48 Laws of Power (1999) is a self-help book by American author Robert Greene. [1] The book is a New York Times bestseller, [2][3] selling over 1.3 million copies in the United States. [citation needed]

  6. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Semiotic Domains Principle: Mastery in a semiotic domain so that one can participate in the appropriate community of practice. A semiotic domain uses a given modality (images, equations, symbols, etc.) to communicate messages to others. Examples of semiotic domains include cognitive psychology, first-person shooter games, and cellular biology.

  8. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    The Dreyfus model of skill acquisition is a model of how learners acquire skills through formal instruction and practicing, used in the fields of education and operations research. Brothers Stuart and Hubert Dreyfus proposed the model in 1980 in an 18-page report on their research at the University of California, Berkeley, Operations Research ...

  9. Benjamin Bloom - Wikipedia

    en.wikipedia.org/wiki/Benjamin_Bloom

    Benjamin Bloom. Benjamin Samuel Bloom (February 21, 1913 – September 13, 1999) was an American educational psychologist who made contributions to the classification of educational objectives and to the theory of mastery learning. He is particularly noted for leading educational psychologists to develop the comprehensive system of describing ...