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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    The information processing theory simplified is comparing the human brain to a computer or basic processor. It is theorized that the brain works in a set sequence, as does a computer. The sequence goes as follows, "receives input, processes the information, and delivers an output". This theory suggests that we as humans will process information ...

  4. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Domain-general learning. Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. [1] [2] [3] Domain-general learning theories also recognize that although learning different types of ...

  5. Talk:Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Talk:Google_Classroom

    google class room is for to drink and get drunk ked that the first sentence is not acceptable. It says "Google Classroom is a free web service developed by Google for schools that aims to simplify creating, distributing, and grading assignments." You should put "Google Classroom is a free web service developed by Google for schools that let's ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    v. t. e. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  7. Login - Wikipedia

    en.wikipedia.org/wiki/Login

    Login. In computer security, logging in (or logging on, signing in, or signing on) is the process by which an individual gains access to a computer system or program by identifying and authenticating themselves. The user credentials are typically some form of a username and a password, [1] and these credentials themselves are sometimes referred ...

  8. Information processing (psychology) - Wikipedia

    en.wikipedia.org/wiki/Information_processing...

    All these steps fall under the meta component processing, and the performance component is the art. The knowledge-acquisition portion is the learning or improving drawing skills. Information processing model: the working memory Adapted from Atkinson, R.C. and Shiffrin, R.M. (1968). 'Human memory: A Proposed System and its Control Processes'.

  9. Education informatics - Wikipedia

    en.wikipedia.org/wiki/Education_informatics

    Education informatics. Education Informatics is a sub-field of informatics. The primary focus is on computer applications, systems and networks that support research in and delivery of education. Education informatics is based upon information science, computer science and education but particularly addresses the intersection of these broad areas.