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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Website. classroom .google .com. Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3]

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy. A teacher and his students in a computer lab. Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. It is a combination of both technical and cognitive abilities in using information and communication technologies to create, evaluate, and share ...

  4. Information processing theory - Wikipedia

    en.wikipedia.org/wiki/Information_processing_theory

    The information processing theory simplified is comparing the human brain to a computer or basic processor. It is theorized that the brain works in a set sequence, as does a computer. The sequence goes as follows, "receives input, processes the information, and delivers an output". This theory suggests that we as humans will process information ...

  5. Common symptoms of dyscalculia include: difficulty understanding or remembering mathematical concepts such as multiplication, division, fractions, carrying, and borrowing. difficulty reconciling ...

  6. Treatment and Education of Autistic and Related Communication ...

    en.wikipedia.org/wiki/Treatment_and_Education_of...

    The Treatment and Education of Autistic and Related Communication Handicapped Children (TEACCH) philosophy recognizes autism as a lifelong condition and does not aim to cure but to respond to autism as a culture. [2] Core tenets of the TEACCH philosophy include an understanding of the effects of autism on individuals; use of assessment to ...

  7. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  8. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    Domain-general learning. Domain-general learning theories of development suggest that humans are born with mechanisms in the brain that exist to support and guide learning on a broad level, regardless of the type of information being learned. [1] [2] [3] Domain-general learning theories also recognize that although learning different types of ...

  9. Mixed receptive-expressive language disorder - Wikipedia

    en.wikipedia.org/wiki/Mixed_receptive-expressive...

    Mixed receptive-expressive language disorder (DSM-IV 315.32) [1] is a communication disorder in which both the receptive and expressive areas of communication may be affected in any degree, from mild to severe. [2] Children with this disorder have difficulty understanding words and sentences. This impairment is classified by deficiencies in ...