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  2. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    0-7869-2658-9. The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

  3. Dungeons & Dragons Online - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Online

    The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9.

  4. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    Publication history. The Complete Psionics Handbook was published as a 128-page softcover book by TSR, Inc., with design by Steve Winter, and monster updates by Blake Mobley. Editing was by Andria Hayday, with illustrations by Terry Dykstra and Dee Barnett, and graphic design by Stephanie Tabat. [1]

  5. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. Stand alone game with pre made characters used to teach how to play D&D. Uses a different dice system.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. The Temple of Elemental Evil - Wikipedia

    en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil

    The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier ...

  8. The Sinister Secret of Saltmarsh - Wikipedia

    en.wikipedia.org/wiki/The_Sinister_Secret_of...

    U1 U2 U3. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons ( AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting.

  9. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    Contents. High-Level Campaigns is supplement for the Dungeon Master divided into seven sections. The book begins by listing a set of principles in a section called "The Seven Maxims". After that is a section called "Adventures", which presents a mechanic to help the DM generate lands and creatures. The next section is "Spells and Magical Items ...