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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology as technological tools and media, for instance massive online courses, that assist in the communication of knowledge, and its development and exchange. This is usually what people are referring to when they use the term "edtech". Educational technology for learning management systems (LMS), such as tools for student and ...

  4. Paper (company) - Wikipedia

    en.wikipedia.org/wiki/Paper_(company)

    paper.co. Paper is an educational technology company that partners with school systems to offer access to academic support such as tutoring, coaching, college and career support, and practice in core curricula. The company is headquartered in Montreal, Quebec, and operates across North America, with a second headquarters in Las Vegas, NV.

  5. The Importance of Play: How Kids Learn by Having Fun - Healthline

    www.healthline.com/health/the-importance-of-play

    Cognitive benefits. Play promotes healthy development and critical thinking skills. It reinforces memory, helps children understand cause and effect, and, according to Mendez, helps children ...

  6. Talk:Fundamental Paper Education - Wikipedia

    en.wikipedia.org/wiki/Talk:Fundamental_Paper...

    Talk:Fundamental Paper Education. This article is rated Stub-class on Wikipedia's content assessment scale. It is of interest to the following WikiProjects: This article is within the scope of WikiProject Animation, a collaborative effort to build an encyclopedic guide to animation on Wikipedia. If you would like to participate, you can edit ...

  7. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy. Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals. The taxonomy divides learning objectives into three broad domains ...

  8. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  9. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory (education) A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained. [1][2 ...