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  2. Syllabification - Wikipedia

    en.wikipedia.org/wiki/Syllabification

    A hyphenation algorithm is a set of rules, especially one codified for implementation in a computer program, that decides at which points a word can be broken over two lines with a hyphen. For example, a hyphenation algorithm might decide that impeachment can be broken as impeach-ment or im-peachment but not impe-achment .

  3. Hyphen - Wikipedia

    en.wikipedia.org/wiki/Hyphen

    Hyphens are mostly used to break single words into parts or to join ordinarily separate words into single words. Spaces are not placed between a hyphen and either of the elements it connects except when using a suspended or "hanging" hyphen that stands in for a repeated word (e.g., nineteenth- and twentieth-century writers). Style conventions ...

  4. Knuth–Plass line-breaking algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Plass_line-breaking...

    The Knuth–Plass algorithm is a line-breaking algorithm designed for use in Donald Knuth's typesetting program TeX.It integrates the problems of text justification and hyphenation into a single algorithm by using a discrete dynamic programming method to minimize a loss function that attempts to quantify the aesthetic qualities desired in the finished output.

  5. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In elementary algebra, when solving equations, it is guess and check. This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.

  6. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    The US military uses lifting a log as a team-building exercise. Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combine of business managers, learning and development ...

  7. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic (/ h j ʊ ˈ r ɪ s t ɪ k /; from Ancient Greek εὑρίσκω (heurískō) 'method of discovery', or heuristic technique (problem solving, mental shortcut, rule of thumb) is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution.

  8. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    An American-style crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter ...

  9. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation . Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

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