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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. Viktor Korchnoi - Wikipedia

    en.wikipedia.org/wiki/Viktor_Korchnoi

    Korchnoi was born on 23 March 1931 in Leningrad, USSR, to a Jewish mother and a Polish-Catholic father. [6] [7] [8] His mother, Zelda Gershevna Azbel (1910—?), a daughter of the Yiddish writer Hersh Azbel, was a pianist and alumna of Leningrad Conservatory of Music; his father, Lev Merkuryevich Korchnoi (1910–1941), was an engineer, who worked at a candy factory.

  4. JumpStart Advanced 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_1st_Grade

    2002. Genre (s) Educational. Mode (s) Single-player, multiplayer. JumpStart Advanced 1st Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 1st Grade released in 1995 and updated in 2000. As its name suggests, it was made to teach first grade students.

  5. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    December 9, 1996. Genre (s) Educational / adventure. Mode (s) Single-player, 1st person, sandbox. JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure 's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.

  6. Sega Pico - Wikipedia

    en.wikipedia.org/wiki/Sega_Pico

    The Advanced Pico Beena, also known simply as Beena or BeenaLite, is an educational console system targeted at young children sold by Sega Toys, released in 2005 in Japan. It is the successor to the Pico, and marketed around the "learn while playing" concept. According to Sega Toys, the focus of the Advanced Pico Beena is on learning in a new ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

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