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  2. ExploreLearning - Wikipedia

    en.wikipedia.org/wiki/ExploreLearning

    ExploreLearning is a Charlottesville, Virginia -based company which operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1] ExploreLearning is a business unit of Cambium ...

  3. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. RE/flex - Wikipedia

    en.wikipedia.org/wiki/Re/flex

    RE/flex (regex-centric, fast lexical analyzer) [1] [2] is a free and open source computer program written in C++ that generates fast lexical analyzers (also known as "scanners" or "lexers") [3] [4] in C++. RE/flex offers full Unicode support, indentation anchors, word boundaries, lazy quantifiers (non-greedy, lazy repeats), and performance ...

  5. Reflexive relation - Wikipedia

    en.wikipedia.org/wiki/Reflexive_relation

    Reflexive relation. In mathematics, a binary relation on a set is reflexive if it relates every element of to itself. [1] [2] An example of a reflexive relation is the relation "is equal to" on the set of real numbers, since every real number is equal to itself. A reflexive relation is said to have the reflexive property or is said to possess ...

  6. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning is a 2018 horror game developed and published by Micah McGonigal, known by the pseudonym "mystman12". Set in a schoolhouse, the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while also avoiding various obstacles.

  7. Concave polygon - Wikipedia

    en.wikipedia.org/wiki/Concave_polygon

    As with any simple polygon, the sum of the internal angles of a concave polygon is π × ( n − 2) radians, equivalently 180× ( n − 2) degrees (°), where n is the number of sides. It is always possible to partition a concave polygon into a set of convex polygons. A polynomial-time algorithm for finding a decomposition into as few convex ...

  8. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    Of an angle. A vertex of an angle is the endpoint where two lines or rays come together. The vertex of an angle is the point where two rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place.

  9. MathSciNet - Wikipedia

    en.wikipedia.org/wiki/MathSciNet

    MathSciNet is a searchable online bibliographic database created by the American Mathematical Society in 1996. It contains all of the contents of the journal Mathematical Reviews (MR) since 1940 along with an extensive author database, links to other MR entries, citations, full journal entries, and links to original articles.

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