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t. e. Word games are spoken, board, card or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language ...
Solver. A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily ...
In elementary algebra, when solving equations, it is guess and check. This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.
Solving chess. Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as ...
learning. remembering. paying attention. reasoning. For some people, a small amount of cognitive decline occurs with age. But more significant changes can be a sign of a cognitive disorder. Injury ...
A Riemann problem, named after Bernhard Riemann, is a specific initial value problem composed of a conservation equation together with piecewise constant initial data which has a single discontinuity in the domain of interest. The Riemann problem is very useful for the understanding of equations like Euler conservation equations because all ...
Decision problem. A decision problem has only two possible outputs ( yes or no) on any input. In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a ...
MIDACO – a software package for numerical optimization based on evolutionary computing. MINTO – integer programming solver using branch and bound algorithm; freeware for personal use. MOSEK – a large scale optimization software. Solves linear, quadratic, conic and convex nonlinear, continuous and integer optimization.