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UML logo. The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams.
The University of Massachusetts Lowell (UMass Lowell and UML) is a public research university in Lowell, Massachusetts, with a satellite campus in Haverhill, Massachusetts.It is the northernmost member of the University of Massachusetts public university system and has been accredited by the New England Commission of Higher Education (NECHE) since 1975.
Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...
In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
The systems modeling language ( SysML) [1] is a general-purpose modeling language for systems engineering applications. It supports the specification, analysis, design, verification and validation of a broad range of systems and systems-of-systems . SysML was originally developed by an open source specification project, and includes an open ...
A user interface model is a representation of how the end user (s) interact with a computer program or another device and also how the system responds. The modeling task is then to show all the " directly experienced aspects of a thing or device" [Trætteberg2002]. Modeling user interfaces is a well-established discipline in its own right.
The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern ...
Builder pattern. The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the builder design pattern is to separate the construction of a complex object from its representation. It is one of the Gang of Four design patterns .