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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster.

  4. List of common misconceptions about language learning

    en.wikipedia.org/wiki/List_of_common...

    hide. (Top) Childhood language acquisition. Children learn their first language effortlessly. Second-language acquisition. Younger learners learn languages more easily than older learners. Intelligent people are better at learning languages. Immersion is the best way to learn a language. Grammar study is detrimental to second-language acquisition.

  5. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    Prodigy English. On April 21, 2022, Prodigy English was launched for grades 1 to 5. According to Prodigy Education, the new game encouraged players to "build their own online world, collecting supplies and exploring an exciting and interactive environment while learning curriculum-aligned English skills." Criticism and controversies

  6. The Importance of Play: How Kids Learn by Having Fun - Healthline

    www.healthline.com/health/the-importance-of-play

    Cognitive benefits. Play promotes healthy development and critical thinking skills. It reinforces memory, helps children understand cause and effect, and, according to Mendez, helps children ...

  7. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning word or thought .

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